- MONOGAME VISUAL STUDIO 2010 HOW TO
- MONOGAME VISUAL STUDIO 2010 INSTALL
- MONOGAME VISUAL STUDIO 2010 PRO
- MONOGAME VISUAL STUDIO 2010 CODE
Later versions, including Visual Studio 2013 or 2015 Community Edition work just fine.
MONOGAME VISUAL STUDIO 2010 PRO
When all project are loaded, right click on the root node of the solution explorer and select "Rebuild Solution" to get all dependencies.Īutomatic restore of NuGet packages is only supported in Visual Studio 2010 Pro (not Express) or Visual Studio 2012 (all editions).
Now you can select "File" -> "Open" -> "Project/Solution" and browse the "DeltaEngine.sln" to load.
MONOGAME VISUAL STUDIO 2010 HOW TO
Alternatively you can open the Nuget Manager and click restore Nuget dependencies on the top. When you're not using Visual Studio or an Express version older than 2010 look here of how to get the required dependencies.
NET Demon you might need to disable it, rebuild, then enable it again to make sure all nuget dependencies are grabbed automatically. If in trouble read the Nuget guide or make sure you copy the required dlls yourself into the output directory. If you use an older version of NuGet (like in the screenshot above), please first make sure you have NuGet Package Restore enabled to automatically let Visual Studio grab all dependencies. The latest NuGet package manager (2.7 and higher) will work out of the box, nothing needs to be done, you can skip this step. Type "nuget" into the search bar, select the "NuGet Packager Manager" and hit download.
MONOGAME VISUAL STUDIO 2010 INSTALL
Writing XNA from scratch for Windows 8 is easyĬonverting existing XNA games is also easy XNA now has a future….VS 2013 and VS 2015 work out of the box, for older versions please first install the NuGet Packager Manager: In the menu bar click "Tools" -> "Extension Manager." and then select "Online Gallery".įollowing our Coding Style for the best integration experience (hotkeys, tips, setup). but I do know it works It might be possible to add the content folder to the project and have the files copied automatically, but I don’t know how If you find out, please tell me 19-Sep-18ġ6 Windows 8 Features MonoGame exposes the Windows interfaces in a similar way to the ones on Windows Phone You get the touch screen, with gesture support, and the accelerometer These are very easy to use in a game 19-Sep-18ġ8 And so…. I have no idea if this is the best way to do it.
MONOGAME VISUAL STUDIO 2010 CODE
You can run the application on your development device, in an emulator on your device or remotely debug it in another device Including a Microsoft Surface You have to load the Debugging Tool into that to make it work 19-Sep-18ġ1 Content Management There is no support for creating content for MonoGame solutions You have to use XNA for this 19-Sep-18ġ2 Making Content This is a rather convoluted processĬreate the content (Image and Sounds) Make an XNA 4.0 project using Visual Studio 2010 and load it with the content Export the XMB files from the XNA project into your MonoGame 19-Sep-18ġ3 Why we have to do this XNA manages content by creating intermediate files from the images and sounds we give it to put in our game These are the “.xmb” files When the game runs on the target platform these content files are loaded MonoGame only has the code that reads these content files 19-Sep-18ġ4 Placing the Resources demoTexture = Content.Load("DemoArtwork") 19-Sep-18 Monogame adds new project types 19-Sep-18 Install Visual Studio 2012 Install Visual Studio 2010 Install the Games for Windows Client Install XNA 4.0 Install MonoGame 19-Sep-18 You can also use MonoGame to make XNA games for Windows Phone 8 However this is not as well developed as it is for Windows 8, and at the moment I don’t think you can put them in market place For Windows 8 Phones you can still use XNA 4.0 and target Windows Phone 7.5 devices as well 19-Sep-18 Note that this is continually changing 19-Sep-18Ħ XNA Games for Windows 8 I’m going to focus on writing XNA games for Windows 8 You can make proper Windows 8 versions of your games which will run on all Windows 8 platforms, including Surface RT 19-Sep-18 NET underpinnings Although MonoGame is free, Mono is something you have to buy 19-Sep-18ĥ Platform Abilities This is the current level of platform support On Microsoft platforms this means that MonoGame just works On non-Microsoft platforms this means that MonoGame must run on top of an installation of Mono which provides the. Presentation on theme: "MonoGame and Windows 8."- Presentation transcript:Ģ MonoGame MonoGame is an Open Source implementation of the XNA Game Development Framework It is based on Version 4.x of the framework It lets you take your XNA games into all kinds of interesting places 19-Sep-18ģ Running MonoGame MonoGame runs on top of the.